After introducing their latest content patch, OnRPG has conducted an interview with Zemi Interactive's business development manager, David Choi.
OnRPG: First, introduce us to the developing story behind 4Story's world.
David Choi: 4Story's project team had a vision with 4Story. They truly wanted a game for everyone to enjoy. It is not easy to target the entire world's users because tastes and cultures are different everywhere. Some desire hardcore PvP powered by a Hack N Slash system. Some desire party play, some like to play alone. Some like to collect unique items. Some like their characters look fierce, yet some prefer it to be cute. The 4Story team worked days and nights to match the different tastes. With 4story users increasing rapidly from all over the world, 4Story project team is more vibrant than ever. 4Story Gold is a progressively developing game. As long as the 4Story project team is happy, they go over a whole lot more to show!
OnRPG: What type of things have you guys devised to better market the game to the US?
DC: I was actually surprised to see that many gamers from US have already joined our global service. It is amazing because we have not actually done any marketing for North America. With 4 Story being a big hit in 7 European countries, I suppose viral marketing has brought some positive results. We have an aggressive marketing campaign scheduled for North America this summer. We have our fingers crossed that many US users will enjoy 4Story gold.
OnRPG: What FUTURE events do you guys have planned? 4Story is known to have an extremely active community, with events strengthening that bond. What do you guys have up your sleeve?
DC: We have launched many successful events so far. And we are planning to keep up the good vibe. I wouldn't want to spoil you by telling what upcoming events are. However, I can assure you that, all our events are planned to provide more fun. Of course we also know there are those few events always welcomed. 4Story gold users never say no to cool rewards such as cash items.
OnRPG: Speaking as an administrator, what has honestly been the FUNNEST thing that you've done with the community?















